The press were shown the City Creator during behind closed doors previews at Gamescom and as previews are rolling in, here’s the deal in our own words! It’s so good to be finally able to talk about the City Creator, as it’s by far the feature we’re the most excited about.
The Ridge Racer Unbounded City Creator allows you to build tracks just like the ones you’ll play in the shipped version of the game. Making these tracks is super easy. The goal is that everyone will make their own cities and share them online.
While it seems very simple indeed, this is actually the same tool we’re currently using to put together the tracks on the disc.
Making a new track is as simple as choosing what type of environment you’d like to drive in (suburbs, downtown, docks, construction sites, …) and then snapping pre-built blocks together. It literally takes a minute to create a track of the same quality that’s on the disc. You can mix and match different environments.
Everything you see working in-game comes assembled for your convenience – civilian traffic, AI, those big white in-world HUD texts, all that juicy destruction, incuding collateral and destruction targets. You just snap them together any way you like!
You may be wondering about variety as you’re using pre-built building blocks, but fear not! Because it’s not just about the tracks themselves. Your city is comprised of a selection of your finest tracks, combined with all the rules you want to play with. So you get to set the game mode and all associated details when publishing your tracks as part of your city.
If you’re a fan of all-out destruction, your city can include destruction events only. Or if you’re after a pure racing exercise, maybe your city is all about clean races. It’s your choice. Design a challenge and publish it online!
You’ll be discovering new cities every time you play and dominating them – if you’re successful in beating all the events in them.
Now, we know there are some of you out there who would really want to get down and dirty with the editor, moving things around in much higher detail, even if it takes more time. We can’t promise anything yet, but we really want to have you covered, as well… Look for more news in the near future.